添加项目文件。
This commit is contained in:
@@ -0,0 +1,35 @@
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// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
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//
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// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
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namespace SimpleAdmin.Core.Utils;
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/// <summary>
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/// 验证码信息
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/// </summary>
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public class CaptchaInfo
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{
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/// <summary>
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/// 验证码
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/// </summary>
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public string Code { get; set; }
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/// <summary>
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/// 验证码数据流
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/// </summary>
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public byte[] Image { get; set; }
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/// <summary>
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/// base64
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/// </summary>
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public string Base64Str
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{
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get { return "data:image/png;base64," + Convert.ToBase64String(Image); }
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}
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}
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@@ -0,0 +1,35 @@
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// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
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||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
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namespace SimpleAdmin.Core.Utils;
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/// <summary>
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/// 验证码类型
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/// </summary>
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public enum CaptchaType
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{
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/// <summary>
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/// 纯数字验证码
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/// </summary>
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[Description("纯数字验证码")]
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NUM = 0,
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/// <summary>
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/// 数字加字母验证码
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/// </summary>
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[Description("数字加字母验证码")]
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CHAR = 1,
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/// <summary>
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/// 数字运算验证码
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/// </summary>
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[Description("数字运算验证码")]
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ARITH = 2
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}
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@@ -0,0 +1,142 @@
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// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
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//
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||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
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namespace SimpleAdmin.Core.Utils;
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/// <summary>
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/// 生成验证码功能
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/// </summary>
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public static class CaptchaUtil
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{
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/// <summary>
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/// 获取验证码
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/// </summary>
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/// <param name="length">验证码数</param>
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/// <param name="width">长度</param>
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/// <param name="height">高度</param>
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/// <param name="fontSize">字体大小</param>
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/// <param name="type">类型 0:数字 1:字符 2:计算</param>
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/// <returns></returns>
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public static CaptchaInfo CreateCaptcha(CaptchaType type = CaptchaType.CHAR, int length = 4, int width = 170,
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int height = 50, int fontSize = 20)
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{
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//初始化验证码
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string charCode;
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var resultCode = "";
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switch (type.ToString())
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{
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case "NUM":
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charCode = CreateNumCode(length);
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break;
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case "ARITH":
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charCode = CreateArithCode(out resultCode);
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break;
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default:
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charCode = CreateCharCode(length);
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break;
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}
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var imageGenerator = new DefaultCaptchaImageGenerator();
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var imageGeneratorOption = new CaptchaImageGeneratorOption
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{
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// 必须设置
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ForegroundColors = DefaultColors.Instance.Colors,
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Width = width,
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Height = height,
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FontSize = fontSize,
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TextBold = true,
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BubbleCount = 1,
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FontFamily = DefaultFontFamilys.Instance.Actionj
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};
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var bytes = imageGenerator.Generate(charCode, imageGeneratorOption);
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var captchaInfo = new CaptchaInfo
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{
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Code = type.ToString() == "ARITH" ? resultCode : charCode,
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Image = bytes
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};
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return captchaInfo;
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}
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/// <summary>
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/// 获取数字验证码
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/// </summary>
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/// <param name="n">验证码数</param>
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/// <returns></returns>
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public static string CreateNumCode(int n)
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{
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char[] numChar = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' };
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var charCode = string.Empty;
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var random = new Random();
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for (var i = 0; i < n; i++)
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{
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charCode += numChar[random.Next(numChar.Length)];
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}
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return charCode;
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}
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/// <summary>
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/// 获取字符验证码
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/// </summary>
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||||
/// <param name="n">验证码数</param>
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/// <returns></returns>
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public static string CreateCharCode(int n)
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{
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char[] strChar =
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{
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
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'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3',
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'4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K',
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'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'
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};
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var charCode = string.Empty;
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var random = new Random();
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for (var i = 0; i < n; i++)
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{
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charCode += strChar[random.Next(strChar.Length)];
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}
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return charCode;
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}
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/// <summary>
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/// 获取运算符验证码
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/// </summary>
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/// <returns></returns>
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public static string CreateArithCode(out string resultCode)
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{
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string checkCode;
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var random = new Random();
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var intFirst = random.Next(1, 10);//生成第一个数字
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var intSec = random.Next(1, 10);//生成第二个数字
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int intTemp;
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switch (random.Next(1, 3).ToString())
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{
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case "2":
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if (intFirst < intSec)
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{
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intTemp = intFirst;
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intFirst = intSec;
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intSec = intTemp;
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}
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checkCode = intFirst + "-" + intSec + "=";
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resultCode = (intFirst - intSec).ToString();
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break;
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default:
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checkCode = intFirst + "+" + intSec + "=";
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resultCode = (intFirst + intSec).ToString();
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break;
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}
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return checkCode;
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}
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}
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@@ -0,0 +1,26 @@
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// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
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namespace SimpleAdmin.Core.Utils;
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/// <summary>
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/// 公共功能
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/// </summary>
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public static class CommonUtils
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{
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/// <summary>
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/// 获取唯一Id
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/// </summary>
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/// <returns></returns>
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||||
public static long GetSingleId()
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||||
{
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return YitIdHelper.NextId();
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}
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}
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@@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// 加解密功能
|
||||
/// </summary>
|
||||
public class CryptogramUtil
|
||||
{
|
||||
#region SM2
|
||||
|
||||
/// <summary>
|
||||
/// SM2解密
|
||||
/// </summary>
|
||||
/// <param name="str">密文</param>
|
||||
/// <returns>明文</returns>
|
||||
public static string Sm2Decrypt(string str)
|
||||
{
|
||||
// 解密
|
||||
if (!string.IsNullOrWhiteSpace(str))
|
||||
return SM2Util.Decrypt(str);
|
||||
try
|
||||
{
|
||||
// // 解密
|
||||
// if (!string.IsNullOrWhiteSpace(str))
|
||||
// return SM2Util.Decrypt(str);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SM2加密
|
||||
/// </summary>
|
||||
/// <param name="str">明文</param>
|
||||
/// <returns>密文</returns>
|
||||
public static string Sm2Encrypt(string str)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 加密
|
||||
if (!string.IsNullOrWhiteSpace(str))
|
||||
return SM2Util.Encrypt(str);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#endregion SM2
|
||||
|
||||
#region Sm4
|
||||
|
||||
/// <summary>
|
||||
/// SM4解密
|
||||
/// </summary>
|
||||
/// <param name="str">密文</param>
|
||||
/// <returns>明文</returns>
|
||||
public static string Sm4Decrypt(string str)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(str))// 解密
|
||||
return SM4Util.Decrypt(new SM4Util { Data = str });
|
||||
return "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SM4加密
|
||||
/// </summary>
|
||||
/// <param name="str">明文</param>
|
||||
/// <returns>密文</returns>
|
||||
public static string Sm4Encrypt(string str)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(str))// 加密
|
||||
return SM4Util.Encrypt(new SM4Util { Data = str });
|
||||
return "";
|
||||
}
|
||||
|
||||
#endregion Sm4
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// SM2加密解密
|
||||
/// </summary>
|
||||
public class SM2Util
|
||||
{
|
||||
/// <summary>
|
||||
/// 公钥
|
||||
/// </summary>
|
||||
public static string PublicKey = App.GetConfig<string>("Cryptogram:SM2:PublicKey");
|
||||
|
||||
/// <summary>
|
||||
/// 私钥
|
||||
/// </summary>
|
||||
public static string PrivateKey = App.GetConfig<string>("Cryptogram:SM2:PrivateKey");
|
||||
|
||||
/// <summary>
|
||||
/// 公钥加密明文
|
||||
/// </summary>
|
||||
/// <param name="plainText">明文</param>
|
||||
/// <returns>密文</returns>
|
||||
public static string Encrypt(string plainText)
|
||||
{
|
||||
return SM2CryptoUtil.Encrypt(PublicKey, plainText);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 私钥解密密文
|
||||
/// </summary>
|
||||
/// <param name="cipherText">密文</param>
|
||||
/// <returns>明文</returns>
|
||||
public static string Decrypt(string cipherText)
|
||||
{
|
||||
if (!cipherText.StartsWith("04")) cipherText = "04" + cipherText;//如果不是04开头加上04
|
||||
return SM2CryptoUtil.Decrypt(PrivateKey, cipherText);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,170 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
//加密和解密结构相同,只不过,解密密钥是加密密钥的逆序
|
||||
/// <summary>
|
||||
/// Sm4算法
|
||||
/// 对标国际DES算法
|
||||
/// </summary>
|
||||
public class SM4Util
|
||||
{
|
||||
public SM4Util()
|
||||
{
|
||||
Key = "1814546261730461";//密钥长度必须为16字节。
|
||||
Iv = "0000000000000000";
|
||||
HexString = false;
|
||||
CryptoMode = Sm4CryptoEnum.ECB;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 数据
|
||||
/// </summary>
|
||||
public string Data { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 秘钥
|
||||
/// </summary>
|
||||
public string Key { get; }//不同的key,加密出来的数据不一样,所以此处设定好key以后,禁止修改
|
||||
|
||||
/// <summary>
|
||||
/// 向量
|
||||
/// </summary>
|
||||
public string Iv { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 明文是否是十六进制
|
||||
/// </summary>
|
||||
public bool HexString { get; }//set;
|
||||
|
||||
/// <summary>
|
||||
/// 加密模式(默认ECB)
|
||||
/// 统一改为ECB模式
|
||||
/// </summary>
|
||||
public Sm4CryptoEnum CryptoMode { get; }
|
||||
|
||||
#region 加密
|
||||
|
||||
public static string Encrypt(SM4Util entity)
|
||||
{
|
||||
return entity.CryptoMode == Sm4CryptoEnum.CBC ? EncryptCBC(entity) : EncryptECB(entity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ECB加密
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <returns></returns>
|
||||
public static string EncryptECB(SM4Util entity)
|
||||
{
|
||||
var ctx = new Sm4Context
|
||||
{
|
||||
IsPadding = true
|
||||
};
|
||||
var keyBytes = entity.HexString ? Hex.Decode(entity.Key) : Encoding.Default.GetBytes(entity.Key);
|
||||
var sm4 = new SM4CryptoUtil();
|
||||
sm4.SetKeyEnc(ctx, keyBytes);
|
||||
var encrypted = sm4.Sm4CryptEcb(ctx, Encoding.Default.GetBytes(entity.Data));
|
||||
return Encoding.Default.GetString(Hex.Encode(encrypted));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CBC加密
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <returns></returns>
|
||||
public static string EncryptCBC(SM4Util entity)
|
||||
{
|
||||
var ctx = new Sm4Context
|
||||
{
|
||||
IsPadding = true
|
||||
};
|
||||
var keyBytes = entity.HexString ? Hex.Decode(entity.Key) : Encoding.Default.GetBytes(entity.Key);
|
||||
var ivBytes = entity.HexString ? Hex.Decode(entity.Iv) : Encoding.Default.GetBytes(entity.Iv);
|
||||
var sm4 = new SM4CryptoUtil();
|
||||
sm4.SetKeyEnc(ctx, keyBytes);
|
||||
var encrypted = sm4.Sm4CryptCbc(ctx, ivBytes, Encoding.Default.GetBytes(entity.Data));
|
||||
return Convert.ToBase64String(encrypted);
|
||||
}
|
||||
|
||||
#endregion 加密
|
||||
|
||||
#region 解密
|
||||
|
||||
/// <summary>
|
||||
/// 解密
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <returns></returns>
|
||||
public static string Decrypt(SM4Util entity)
|
||||
{
|
||||
return entity.CryptoMode == Sm4CryptoEnum.CBC ? DecryptCBC(entity) : DecryptECB(entity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ECB解密
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <returns></returns>
|
||||
public static string DecryptECB(SM4Util entity)
|
||||
{
|
||||
var ctx = new Sm4Context
|
||||
{
|
||||
IsPadding = true,
|
||||
Mode = 0
|
||||
};
|
||||
var keyBytes = entity.HexString ? Hex.Decode(entity.Key) : Encoding.Default.GetBytes(entity.Key);
|
||||
var sm4 = new SM4CryptoUtil();
|
||||
sm4.Sm4SetKeyDec(ctx, keyBytes);
|
||||
var decrypted = sm4.Sm4CryptEcb(ctx, Hex.Decode(entity.Data));
|
||||
return Encoding.Default.GetString(decrypted);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CBC解密
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <returns></returns>
|
||||
public static string DecryptCBC(SM4Util entity)
|
||||
{
|
||||
var ctx = new Sm4Context
|
||||
{
|
||||
IsPadding = true,
|
||||
Mode = 0
|
||||
};
|
||||
var keyBytes = entity.HexString ? Hex.Decode(entity.Key) : Encoding.Default.GetBytes(entity.Key);
|
||||
var ivBytes = entity.HexString ? Hex.Decode(entity.Iv) : Encoding.Default.GetBytes(entity.Iv);
|
||||
var sm4 = new SM4CryptoUtil();
|
||||
sm4.Sm4SetKeyDec(ctx, keyBytes);
|
||||
var decrypted = sm4.Sm4CryptCbc(ctx, ivBytes, Convert.FromBase64String(entity.Data));
|
||||
return Encoding.Default.GetString(decrypted);
|
||||
}
|
||||
|
||||
#endregion 解密
|
||||
|
||||
/// <summary>
|
||||
/// 加密类型
|
||||
/// </summary>
|
||||
public enum Sm4CryptoEnum
|
||||
{
|
||||
/// <summary>
|
||||
/// ECB(电码本模式)
|
||||
/// </summary>
|
||||
[Description("ECB模式")]
|
||||
ECB = 0,
|
||||
|
||||
/// <summary>
|
||||
/// CBC(密码分组链接模式)
|
||||
/// </summary>
|
||||
[Description("CBC模式")]
|
||||
CBC = 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,399 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// SM2工具类
|
||||
/// </summary>
|
||||
public class SM2CryptoUtil
|
||||
{
|
||||
#region 获取公钥私钥
|
||||
|
||||
/// <summary>
|
||||
/// 获取公钥私钥
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static SM2Model GetKey()
|
||||
{
|
||||
var sm2 = SM2.Instance;
|
||||
var key = sm2.ecc_key_pair_generator.GenerateKeyPair();
|
||||
var ecpriv = (ECPrivateKeyParameters)key.Private;
|
||||
var ecpub = (ECPublicKeyParameters)key.Public;
|
||||
var privateKey = ecpriv.D;
|
||||
var publicKey = ecpub.Q;
|
||||
var sM2Model = new SM2Model();
|
||||
sM2Model.PrivateKey = Encoding.UTF8.GetString(Hex.Encode(privateKey.ToByteArray())).ToUpper();
|
||||
sM2Model.PublicKey = Encoding.UTF8.GetString(Hex.Encode(publicKey.GetEncoded())).ToUpper();
|
||||
return sM2Model;
|
||||
}
|
||||
|
||||
#endregion 获取公钥私钥
|
||||
|
||||
#region 加密
|
||||
|
||||
/// <summary>
|
||||
/// 加密
|
||||
/// </summary>
|
||||
/// <param name="publickey">公钥</param>
|
||||
/// <param name="sourceData">需要加密的值</param>
|
||||
/// <returns>加密结果</returns>
|
||||
public static string Encrypt(string publickey, string sourceData)
|
||||
{
|
||||
var data = Encrypt(Hex.Decode(publickey), Encoding.UTF8.GetBytes(sourceData));
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加密
|
||||
/// </summary>
|
||||
/// <param name="publicKey">公钥</param>
|
||||
/// <param name="data">需要加密的值</param>
|
||||
/// <returns></returns>
|
||||
public static string Encrypt(byte[] publicKey, byte[] data)
|
||||
{
|
||||
if (null == publicKey || publicKey.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (data == null || data.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var source = new byte[data.Length];
|
||||
Array.Copy(data, 0, source, 0,
|
||||
data.Length);
|
||||
|
||||
var cipher = new Cipher();
|
||||
var sm2 = SM2.Instance;
|
||||
|
||||
var userKey = sm2.ecc_curve.DecodePoint(publicKey);
|
||||
|
||||
var c1 = cipher.Init_enc(sm2, userKey);
|
||||
cipher.Encrypt(source);
|
||||
|
||||
var c3 = new byte[32];
|
||||
cipher.Dofinal(c3);
|
||||
|
||||
var sc1 = Encoding.UTF8.GetString(Hex.Encode(c1.GetEncoded()));
|
||||
var sc2 = Encoding.UTF8.GetString(Hex.Encode(source));
|
||||
var sc3 = Encoding.UTF8.GetString(Hex.Encode(c3));
|
||||
|
||||
return (sc1 + sc2 + sc3).ToUpper();
|
||||
}
|
||||
|
||||
#endregion 加密
|
||||
|
||||
#region 解密
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="privateKey"></param>
|
||||
/// <param name="encryptedData"></param>
|
||||
/// <returns></returns>
|
||||
public static string Decrypt(string privateKey, string encryptedData)
|
||||
{
|
||||
var data = Encoding.UTF8.GetString(Decrypt(Hex.Decode(privateKey), Hex.Decode(encryptedData)));
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解密
|
||||
/// </summary>
|
||||
/// <param name="privateKey"></param>
|
||||
/// <param name="encryptedData"></param>
|
||||
/// <returns></returns>
|
||||
public static byte[] Decrypt(byte[] privateKey, byte[] encryptedData)
|
||||
{
|
||||
if (null == privateKey || privateKey.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (encryptedData == null || encryptedData.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var data = Encoding.UTF8.GetString(Hex.Encode(encryptedData));
|
||||
|
||||
var c1Bytes = Hex.Decode(Encoding.UTF8.GetBytes(data.Substring(0, 130)));
|
||||
var c2Len = encryptedData.Length - 97;
|
||||
var c2 = Hex.Decode(Encoding.UTF8.GetBytes(data.Substring(130, 2 * c2Len)));
|
||||
var c3 = Hex.Decode(Encoding.UTF8.GetBytes(data.Substring(130 + 2 * c2Len, 64)));
|
||||
|
||||
var sm2 = SM2.Instance;
|
||||
var userD = new BigInteger(1, privateKey);
|
||||
|
||||
//ECPoint c1 = sm2.ecc_curve.DecodePoint(c1Bytes);
|
||||
|
||||
var c1 = sm2.ecc_curve.DecodePoint(c1Bytes);
|
||||
var cipher = new Cipher();
|
||||
cipher.Init_dec(userD, c1);
|
||||
cipher.Decrypt(c2);
|
||||
cipher.Dofinal(c3);
|
||||
|
||||
return c2;
|
||||
}
|
||||
|
||||
#endregion 解密
|
||||
|
||||
private class Cipher
|
||||
{
|
||||
private int ct;
|
||||
private ECPoint p2;
|
||||
private SM3Digest sm3keybase;
|
||||
private SM3Digest sm3c3;
|
||||
private byte[] key;
|
||||
private byte keyOff;
|
||||
|
||||
public Cipher()
|
||||
{
|
||||
ct = 1;
|
||||
key = new byte[32];
|
||||
keyOff = 0;
|
||||
}
|
||||
|
||||
public static byte[] byteConvert32Bytes(BigInteger n)
|
||||
{
|
||||
byte[] tmpd;
|
||||
if (n == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (n.ToByteArray().Length == 33)
|
||||
{
|
||||
tmpd = new byte[32];
|
||||
Array.Copy(n.ToByteArray(), 1, tmpd, 0,
|
||||
32);
|
||||
}
|
||||
else if (n.ToByteArray().Length == 32)
|
||||
{
|
||||
tmpd = n.ToByteArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpd = new byte[32];
|
||||
for (var i = 0; i < 32 - n.ToByteArray().Length; i++)
|
||||
{
|
||||
tmpd[i] = 0;
|
||||
}
|
||||
Array.Copy(n.ToByteArray(), 0, tmpd, 32 - n.ToByteArray().Length,
|
||||
n.ToByteArray().Length);
|
||||
}
|
||||
return tmpd;
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
sm3keybase = new SM3Digest();
|
||||
sm3c3 = new SM3Digest();
|
||||
|
||||
var p = byteConvert32Bytes(p2.Normalize().XCoord.ToBigInteger());
|
||||
sm3keybase.BlockUpdate(p, 0, p.Length);
|
||||
sm3c3.BlockUpdate(p, 0, p.Length);
|
||||
|
||||
p = byteConvert32Bytes(p2.Normalize().YCoord.ToBigInteger());
|
||||
sm3keybase.BlockUpdate(p, 0, p.Length);
|
||||
ct = 1;
|
||||
NextKey();
|
||||
}
|
||||
|
||||
private void NextKey()
|
||||
{
|
||||
var sm3keycur = new SM3Digest(sm3keybase);
|
||||
sm3keycur.Update((byte)(ct >> 24 & 0xff));
|
||||
sm3keycur.Update((byte)(ct >> 16 & 0xff));
|
||||
sm3keycur.Update((byte)(ct >> 8 & 0xff));
|
||||
sm3keycur.Update((byte)(ct & 0xff));
|
||||
sm3keycur.DoFinal(key, 0);
|
||||
keyOff = 0;
|
||||
ct++;
|
||||
}
|
||||
|
||||
public ECPoint Init_enc(SM2 sm2, ECPoint userKey)
|
||||
{
|
||||
var key = sm2.ecc_key_pair_generator.GenerateKeyPair();
|
||||
var ecpriv = (ECPrivateKeyParameters)key.Private;
|
||||
var ecpub = (ECPublicKeyParameters)key.Public;
|
||||
var k = ecpriv.D;
|
||||
var c1 = ecpub.Q;
|
||||
p2 = userKey.Multiply(k);
|
||||
Reset();
|
||||
return c1;
|
||||
}
|
||||
|
||||
public void Encrypt(byte[] data)
|
||||
{
|
||||
sm3c3.BlockUpdate(data, 0, data.Length);
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
{
|
||||
if (keyOff == key.Length)
|
||||
{
|
||||
NextKey();
|
||||
}
|
||||
data[i] ^= key[keyOff++];
|
||||
}
|
||||
}
|
||||
|
||||
public void Init_dec(BigInteger userD, ECPoint c1)
|
||||
{
|
||||
p2 = c1.Multiply(userD);
|
||||
Reset();
|
||||
}
|
||||
|
||||
public void Decrypt(byte[] data)
|
||||
{
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
{
|
||||
if (keyOff == key.Length)
|
||||
{
|
||||
NextKey();
|
||||
}
|
||||
data[i] ^= key[keyOff++];
|
||||
}
|
||||
|
||||
sm3c3.BlockUpdate(data, 0, data.Length);
|
||||
}
|
||||
|
||||
public void Dofinal(byte[] c3)
|
||||
{
|
||||
var p = byteConvert32Bytes(p2.Normalize().YCoord.ToBigInteger());
|
||||
sm3c3.BlockUpdate(p, 0, p.Length);
|
||||
sm3c3.DoFinal(c3, 0);
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
private class SM2
|
||||
{
|
||||
public static SM2 Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return new SM2();
|
||||
}
|
||||
}
|
||||
|
||||
public static SM2 InstanceTest
|
||||
{
|
||||
get
|
||||
{
|
||||
return new SM2();
|
||||
}
|
||||
}
|
||||
|
||||
public static readonly string[] sm2_param =
|
||||
{
|
||||
"FFFFFFFEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000FFFFFFFFFFFFFFFF",// p,0
|
||||
"FFFFFFFEFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000FFFFFFFFFFFFFFFC",// a,1
|
||||
"28E9FA9E9D9F5E344D5A9E4BCF6509A7F39789F515AB8F92DDBCBD414D940E93",// b,2
|
||||
"FFFFFFFEFFFFFFFFFFFFFFFFFFFFFFFF7203DF6B21C6052B53BBF40939D54123",// n,3
|
||||
"32C4AE2C1F1981195F9904466A39C9948FE30BBFF2660BE1715A4589334C74C7",// gx,4
|
||||
"BC3736A2F4F6779C59BDCEE36B692153D0A9877CC62A474002DF32E52139F0A0"// gy,5
|
||||
};
|
||||
|
||||
public string[] ecc_param = sm2_param;
|
||||
|
||||
public readonly BigInteger ecc_p;
|
||||
public readonly BigInteger ecc_a;
|
||||
public readonly BigInteger ecc_b;
|
||||
public readonly BigInteger ecc_n;
|
||||
public readonly BigInteger ecc_gx;
|
||||
public readonly BigInteger ecc_gy;
|
||||
|
||||
public readonly ECCurve ecc_curve;
|
||||
public readonly ECPoint ecc_point_g;
|
||||
|
||||
public readonly ECDomainParameters ecc_bc_spec;
|
||||
|
||||
public readonly ECKeyPairGenerator ecc_key_pair_generator;
|
||||
|
||||
private SM2()
|
||||
{
|
||||
ecc_param = sm2_param;
|
||||
|
||||
ECFieldElement ecc_gx_fieldelement;
|
||||
ECFieldElement ecc_gy_fieldelement;
|
||||
|
||||
ecc_p = new BigInteger(ecc_param[0], 16);
|
||||
ecc_a = new BigInteger(ecc_param[1], 16);
|
||||
ecc_b = new BigInteger(ecc_param[2], 16);
|
||||
ecc_n = new BigInteger(ecc_param[3], 16);
|
||||
ecc_gx = new BigInteger(ecc_param[4], 16);
|
||||
ecc_gy = new BigInteger(ecc_param[5], 16);
|
||||
|
||||
ecc_gx_fieldelement = new FpFieldElement(ecc_p, ecc_gx);
|
||||
ecc_gy_fieldelement = new FpFieldElement(ecc_p, ecc_gy);
|
||||
|
||||
ecc_curve = new FpCurve(ecc_p, ecc_a, ecc_b);
|
||||
ecc_point_g = new FpPoint(ecc_curve, ecc_gx_fieldelement, ecc_gy_fieldelement);
|
||||
|
||||
ecc_bc_spec = new ECDomainParameters(ecc_curve, ecc_point_g, ecc_n);
|
||||
|
||||
ECKeyGenerationParameters ecc_ecgenparam;
|
||||
ecc_ecgenparam = new ECKeyGenerationParameters(ecc_bc_spec, new SecureRandom());
|
||||
|
||||
ecc_key_pair_generator = new ECKeyPairGenerator();
|
||||
ecc_key_pair_generator.Init(ecc_ecgenparam);
|
||||
}
|
||||
|
||||
public virtual byte[] Sm2GetZ(byte[] userId, ECPoint userKey)
|
||||
{
|
||||
var sm3 = new SM3Digest();
|
||||
byte[] p;
|
||||
// userId length
|
||||
var len = userId.Length * 8;
|
||||
sm3.Update((byte)(len >> 8 & 0x00ff));
|
||||
sm3.Update((byte)(len & 0x00ff));
|
||||
|
||||
// userId
|
||||
sm3.BlockUpdate(userId, 0, userId.Length);
|
||||
|
||||
// a,b
|
||||
p = ecc_a.ToByteArray();
|
||||
sm3.BlockUpdate(p, 0, p.Length);
|
||||
p = ecc_b.ToByteArray();
|
||||
sm3.BlockUpdate(p, 0, p.Length);
|
||||
// gx,gy
|
||||
p = ecc_gx.ToByteArray();
|
||||
sm3.BlockUpdate(p, 0, p.Length);
|
||||
p = ecc_gy.ToByteArray();
|
||||
sm3.BlockUpdate(p, 0, p.Length);
|
||||
|
||||
// x,y
|
||||
p = userKey.AffineXCoord.ToBigInteger().ToByteArray();
|
||||
sm3.BlockUpdate(p, 0, p.Length);
|
||||
p = userKey.AffineYCoord.ToBigInteger().ToByteArray();
|
||||
sm3.BlockUpdate(p, 0, p.Length);
|
||||
|
||||
// Z
|
||||
var md = new byte[sm3.GetDigestSize()];
|
||||
sm3.DoFinal(md, 0);
|
||||
|
||||
return md;
|
||||
}
|
||||
}
|
||||
|
||||
public class SM2Model
|
||||
{
|
||||
/// <summary>
|
||||
/// 公钥
|
||||
/// </summary>
|
||||
public string PublicKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 私钥
|
||||
/// </summary>
|
||||
public string PrivateKey { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,425 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// SM4工具类
|
||||
/// </summary>
|
||||
public class SM4CryptoUtil
|
||||
{
|
||||
/// <summary>
|
||||
/// 加密 非线性τ函数B=τ(A)
|
||||
/// </summary>
|
||||
/// <param name="b"></param>
|
||||
/// <param name="i"></param>
|
||||
/// <returns></returns>
|
||||
private static long GetULongByBe(byte[] b, int i)
|
||||
{
|
||||
var n = (long)(b[i] & 0xff) << 24 | (uint)((b[i + 1] & 0xff) << 16) | (uint)((b[i + 2] & 0xff) << 8) | b[i + 3] & 0xff & 0xffffffffL;
|
||||
return n;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解密 非线性τ函数B=τ(A)
|
||||
/// </summary>
|
||||
/// <param name="n"></param>
|
||||
/// <param name="b"></param>
|
||||
/// <param name="i"></param>
|
||||
private static void PutULongToBe(long n, byte[] b, int i)
|
||||
{
|
||||
b[i] = (byte)(int)(0xFF & n >> 24);
|
||||
b[i + 1] = (byte)(int)(0xFF & n >> 16);
|
||||
b[i + 2] = (byte)(int)(0xFF & n >> 8);
|
||||
b[i + 3] = (byte)(int)(0xFF & n);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 循环移位,为32位的x循环左移n位
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="n"></param>
|
||||
/// <returns></returns>
|
||||
private static long Rotl(long x, int n)
|
||||
{
|
||||
return (x & 0xFFFFFFFF) << n | x >> 32 - n;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将密钥逆序
|
||||
/// </summary>
|
||||
/// <param name="sk"></param>
|
||||
/// <param name="i"></param>
|
||||
private static void Swap(long[] sk, int i)
|
||||
{
|
||||
var t = sk[i];
|
||||
sk[i] = sk[31 - i];
|
||||
sk[31 - i] = t;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S盒
|
||||
/// </summary>
|
||||
public byte[] SboxTable = new byte[]
|
||||
{
|
||||
// 0 1 2 3 4 5 6 7 8 9 a b c d e f
|
||||
0xd6, 0x90, 0xe9, 0xfe, 0xcc, 0xe1, 0x3d, 0xb7, 0x16, 0xb6, 0x14, 0xc2, 0x28, 0xfb, 0x2c, 0x05,
|
||||
0x2b, 0x67, 0x9a, 0x76, 0x2a, 0xbe, 0x04, 0xc3, 0xaa, 0x44, 0x13, 0x26, 0x49, 0x86, 0x06, 0x99,
|
||||
0x9c, 0x42, 0x50, 0xf4, 0x91, 0xef, 0x98, 0x7a, 0x33, 0x54, 0x0b, 0x43, 0xed, 0xcf, 0xac, 0x62,
|
||||
0xe4, 0xb3, 0x1c, 0xa9, 0xc9, 0x08, 0xe8, 0x95, 0x80, 0xdf, 0x94, 0xfa, 0x75, 0x8f, 0x3f, 0xa6,
|
||||
0x47, 0x07, 0xa7, 0xfc, 0xf3, 0x73, 0x17, 0xba, 0x83, 0x59, 0x3c, 0x19, 0xe6, 0x85, 0x4f, 0xa8,
|
||||
0x68, 0x6b, 0x81, 0xb2, 0x71, 0x64, 0xda, 0x8b, 0xf8, 0xeb, 0x0f, 0x4b, 0x70, 0x56, 0x9d, 0x35,
|
||||
0x1e, 0x24, 0x0e, 0x5e, 0x63, 0x58, 0xd1, 0xa2, 0x25, 0x22, 0x7c, 0x3b, 0x01, 0x21, 0x78, 0x87,
|
||||
0xd4, 0x00, 0x46, 0x57, 0x9f, 0xd3, 0x27, 0x52, 0x4c, 0x36, 0x02, 0xe7, 0xa0, 0xc4, 0xc8, 0x9e,
|
||||
0xea, 0xbf, 0x8a, 0xd2, 0x40, 0xc7, 0x38, 0xb5, 0xa3, 0xf7, 0xf2, 0xce, 0xf9, 0x61, 0x15, 0xa1,
|
||||
0xe0, 0xae, 0x5d, 0xa4, 0x9b, 0x34, 0x1a, 0x55, 0xad, 0x93, 0x32, 0x30, 0xf5, 0x8c, 0xb1, 0xe3,
|
||||
0x1d, 0xf6, 0xe2, 0x2e, 0x82, 0x66, 0xca, 0x60, 0xc0, 0x29, 0x23, 0xab, 0x0d, 0x53, 0x4e, 0x6f,
|
||||
0xd5, 0xdb, 0x37, 0x45, 0xde, 0xfd, 0x8e, 0x2f, 0x03, 0xff, 0x6a, 0x72, 0x6d, 0x6c, 0x5b, 0x51,
|
||||
0x8d, 0x1b, 0xaf, 0x92, 0xbb, 0xdd, 0xbc, 0x7f, 0x11, 0xd9, 0x5c, 0x41, 0x1f, 0x10, 0x5a, 0xd8,
|
||||
0x0a, 0xc1, 0x31, 0x88, 0xa5, 0xcd, 0x7b, 0xbd, 0x2d, 0x74, 0xd0, 0x12, 0xb8, 0xe5, 0xb4, 0xb0,
|
||||
0x89, 0x69, 0x97, 0x4a, 0x0c, 0x96, 0x77, 0x7e, 0x65, 0xb9, 0xf1, 0x09, 0xc5, 0x6e, 0xc6, 0x84,
|
||||
0x18, 0xf0, 0x7d, 0xec, 0x3a, 0xdc, 0x4d, 0x20, 0x79, 0xee, 0x5f, 0x3e, 0xd7, 0xcb, 0x39, 0x48
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 系统参数FK
|
||||
/// </summary>
|
||||
public uint[] FK = { 0xa3b1bac6, 0x56aa3350, 0x677d9197, 0xb27022dc };
|
||||
|
||||
/// <summary>
|
||||
/// 固定参数CK
|
||||
/// </summary>
|
||||
public uint[] CK =
|
||||
{
|
||||
0x00070e15, 0x1c232a31, 0x383f464d, 0x545b6269,
|
||||
0x70777e85, 0x8c939aa1, 0xa8afb6bd, 0xc4cbd2d9,
|
||||
0xe0e7eef5, 0xfc030a11, 0x181f262d, 0x343b4249,
|
||||
0x50575e65, 0x6c737a81, 0x888f969d, 0xa4abb2b9,
|
||||
0xc0c7ced5, 0xdce3eaf1, 0xf8ff060d, 0x141b2229,
|
||||
0x30373e45, 0x4c535a61, 0x686f767d, 0x848b9299,
|
||||
0xa0a7aeb5, 0xbcc3cad1, 0xd8dfe6ed, 0xf4fb0209,
|
||||
0x10171e25, 0x2c333a41, 0x484f565d, 0x646b7279
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Sm4的S盒取值
|
||||
/// </summary>
|
||||
/// <param name="inch"></param>
|
||||
/// <returns></returns>
|
||||
private byte Sm4Sbox(byte inch)
|
||||
{
|
||||
var i = inch & 0xFF;
|
||||
var retVal = SboxTable[i];
|
||||
return retVal;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 线性变换 L
|
||||
/// </summary>
|
||||
/// <param name="ka"></param>
|
||||
/// <returns></returns>
|
||||
private long Sm4Lt(long ka)
|
||||
{
|
||||
var a = new byte[4];
|
||||
var b = new byte[4];
|
||||
PutULongToBe(ka, a, 0);
|
||||
b[0] = Sm4Sbox(a[0]);
|
||||
b[1] = Sm4Sbox(a[1]);
|
||||
b[2] = Sm4Sbox(a[2]);
|
||||
b[3] = Sm4Sbox(a[3]);
|
||||
var bb = GetULongByBe(b, 0);
|
||||
var c = bb ^ Rotl(bb, 2) ^ Rotl(bb, 10) ^ Rotl(bb, 18) ^ Rotl(bb, 24);
|
||||
return c;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮函数 F
|
||||
/// </summary>
|
||||
/// <param name="x0"></param>
|
||||
/// <param name="x1"></param>
|
||||
/// <param name="x2"></param>
|
||||
/// <param name="x3"></param>
|
||||
/// <param name="rk"></param>
|
||||
/// <returns></returns>
|
||||
private long Sm4F(long x0, long x1, long x2,
|
||||
long x3, long rk)
|
||||
{
|
||||
return x0 ^ Sm4Lt(x1 ^ x2 ^ x3 ^ rk);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮密钥rk
|
||||
/// </summary>
|
||||
/// <param name="ka"></param>
|
||||
/// <returns></returns>
|
||||
private long Sm4CalciRk(long ka)
|
||||
{
|
||||
var a = new byte[4];
|
||||
var b = new byte[4];
|
||||
PutULongToBe(ka, a, 0);
|
||||
b[0] = Sm4Sbox(a[0]);
|
||||
b[1] = Sm4Sbox(a[1]);
|
||||
b[2] = Sm4Sbox(a[2]);
|
||||
b[3] = Sm4Sbox(a[3]);
|
||||
var bb = GetULongByBe(b, 0);
|
||||
var rk = bb ^ Rotl(bb, 13) ^ Rotl(bb, 23);
|
||||
return rk;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加密密钥
|
||||
/// </summary>
|
||||
/// <param name="SK"></param>
|
||||
/// <param name="key"></param>
|
||||
private void SetKey(long[] SK, byte[] key)
|
||||
{
|
||||
//加密密钥长度为 128 比特
|
||||
var MK = new long[4];
|
||||
var i = 0;
|
||||
MK[0] = GetULongByBe(key, 0);
|
||||
MK[1] = GetULongByBe(key, 4);
|
||||
MK[2] = GetULongByBe(key, 8);
|
||||
MK[3] = GetULongByBe(key, 12);
|
||||
var k = new long[36];
|
||||
//轮密钥生成方法
|
||||
k[0] = MK[0] ^ FK[0];
|
||||
k[1] = MK[1] ^ FK[1];
|
||||
k[2] = MK[2] ^ FK[2];
|
||||
k[3] = MK[3] ^ FK[3];
|
||||
for (; i < 32; i++)
|
||||
{
|
||||
k[i + 4] = k[i] ^ Sm4CalciRk(k[i + 1] ^ k[i + 2] ^ k[i + 3] ^ CK[i]);
|
||||
SK[i] = k[i + 4];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解密函数
|
||||
/// </summary>
|
||||
/// <param name="sk">轮密钥</param>
|
||||
/// <param name="input">输入分组的密文</param>
|
||||
/// <param name="output">输出的对应的分组明文</param>
|
||||
private void Sm4OneRound(long[] sk, byte[] input, byte[] output)
|
||||
{
|
||||
var i = 0;
|
||||
var ulbuf = new long[36];
|
||||
ulbuf[0] = GetULongByBe(input, 0);
|
||||
ulbuf[1] = GetULongByBe(input, 4);
|
||||
ulbuf[2] = GetULongByBe(input, 8);
|
||||
ulbuf[3] = GetULongByBe(input, 12);
|
||||
while (i < 32)//开始32轮解密 ,一次进行4轮,共计八次
|
||||
{
|
||||
ulbuf[i + 4] = Sm4F(ulbuf[i], ulbuf[i + 1], ulbuf[i + 2], ulbuf[i + 3],
|
||||
sk[i]);
|
||||
i++;
|
||||
}
|
||||
PutULongToBe(ulbuf[35], output, 0);
|
||||
PutULongToBe(ulbuf[34], output, 4);
|
||||
PutULongToBe(ulbuf[33], output, 8);
|
||||
PutULongToBe(ulbuf[32], output, 12);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 补足 16 进制字符串的 0 字符,返回不带 0x 的16进制字符串
|
||||
/// </summary>
|
||||
/// <param name="input"></param>
|
||||
/// <param name="mode">1表示加密,0表示解密</param>
|
||||
/// <returns></returns>
|
||||
private static byte[] Padding(byte[] input, int mode)
|
||||
{
|
||||
if (input == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
byte[] ret;
|
||||
if (mode == 1)
|
||||
{
|
||||
var p = 16 - input.Length % 16;
|
||||
ret = new byte[input.Length + p];
|
||||
Array.Copy(input, 0, ret, 0,
|
||||
input.Length);
|
||||
for (var i = 0; i < p; i++)
|
||||
{
|
||||
ret[input.Length + i] = (byte)p;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int p = input[input.Length - 1];
|
||||
ret = new byte[input.Length - p];
|
||||
Array.Copy(input, 0, ret, 0,
|
||||
input.Length - p);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置加密的key
|
||||
/// </summary>
|
||||
/// <param name="ctx"></param>
|
||||
/// <param name="key"></param>
|
||||
public void SetKeyEnc(Sm4Context ctx, byte[] key)
|
||||
{
|
||||
ctx.Mode = 1;
|
||||
SetKey(ctx.Key, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置解密的key
|
||||
/// </summary>
|
||||
/// <param name="ctx"></param>
|
||||
/// <param name="key"></param>
|
||||
public void Sm4SetKeyDec(Sm4Context ctx, byte[] key)
|
||||
{
|
||||
ctx.Mode = 0;
|
||||
SetKey(ctx.Key, key);
|
||||
int i;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
Swap(ctx.Key, i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ECB
|
||||
/// </summary>
|
||||
/// <param name="ctx"></param>
|
||||
/// <param name="input"></param>
|
||||
/// <returns></returns>
|
||||
public byte[] Sm4CryptEcb(Sm4Context ctx, byte[] input)
|
||||
{
|
||||
if (ctx.IsPadding && ctx.Mode == 1)
|
||||
{
|
||||
input = Padding(input, 1);
|
||||
}
|
||||
var length = input.Length;
|
||||
var bins = new byte[length];
|
||||
Array.Copy(input, 0, bins, 0,
|
||||
length);
|
||||
var bous = new byte[length];
|
||||
for (var i = 0; length > 0; length -= 16, i++)
|
||||
{
|
||||
var inBytes = new byte[16];
|
||||
var outBytes = new byte[16];
|
||||
Array.Copy(bins, i * 16, inBytes, 0,
|
||||
length > 16 ? 16 : length);
|
||||
Sm4OneRound(ctx.Key, inBytes, outBytes);
|
||||
Array.Copy(outBytes, 0, bous, i * 16,
|
||||
length > 16 ? 16 : length);
|
||||
}
|
||||
if (ctx.IsPadding && ctx.Mode == 0)
|
||||
{
|
||||
bous = Padding(bous, 0);
|
||||
}
|
||||
return bous;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// CBC
|
||||
/// </summary>
|
||||
/// <param name="ctx"></param>
|
||||
/// <param name="iv"></param>
|
||||
/// <param name="input"></param>
|
||||
/// <returns></returns>
|
||||
public byte[] Sm4CryptCbc(Sm4Context ctx, byte[] iv, byte[] input)
|
||||
{
|
||||
if (ctx.IsPadding && ctx.Mode == 1)
|
||||
{
|
||||
input = Padding(input, 1);
|
||||
}
|
||||
var length = input.Length;
|
||||
var bins = new byte[length];
|
||||
Array.Copy(input, 0, bins, 0,
|
||||
length);
|
||||
var bousList = new List<byte>();
|
||||
int i;
|
||||
if (ctx.Mode == 1)
|
||||
{
|
||||
for (var j = 0; length > 0; length -= 16, j++)
|
||||
{
|
||||
var inBytes = new byte[16];
|
||||
var outBytes = new byte[16];
|
||||
var out1 = new byte[16];
|
||||
Array.Copy(bins, j * 16, inBytes, 0,
|
||||
length > 16 ? 16 : length);
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
outBytes[i] = (byte)(inBytes[i] ^ iv[i]);
|
||||
}
|
||||
Sm4OneRound(ctx.Key, outBytes, out1);
|
||||
Array.Copy(out1, 0, iv, 0,
|
||||
16);
|
||||
for (var k = 0; k < 16; k++)
|
||||
{
|
||||
bousList.Add(out1[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var temp = new byte[16];
|
||||
for (var j = 0; length > 0; length -= 16, j++)
|
||||
{
|
||||
var inBytes = new byte[16];
|
||||
var outBytes = new byte[16];
|
||||
var out1 = new byte[16];
|
||||
Array.Copy(bins, j * 16, inBytes, 0,
|
||||
length > 16 ? 16 : length);
|
||||
Array.Copy(inBytes, 0, temp, 0,
|
||||
16);
|
||||
Sm4OneRound(ctx.Key, inBytes, outBytes);
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
out1[i] = (byte)(outBytes[i] ^ iv[i]);
|
||||
}
|
||||
Array.Copy(temp, 0, iv, 0,
|
||||
16);
|
||||
for (var k = 0; k < 16; k++)
|
||||
{
|
||||
bousList.Add(out1[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ctx.IsPadding && ctx.Mode == 0)
|
||||
{
|
||||
var bous = Padding(bousList.ToArray(), 0);
|
||||
return bous;
|
||||
}
|
||||
return bousList.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SM4处理中心
|
||||
/// </summary>
|
||||
public class Sm4Context
|
||||
{
|
||||
public Sm4Context()
|
||||
{
|
||||
Mode = 1;
|
||||
IsPadding = true;
|
||||
Key = new long[32];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 1表示加密,0表示解密
|
||||
/// </summary>
|
||||
public int Mode;
|
||||
|
||||
/// <summary>
|
||||
/// 密钥
|
||||
/// </summary>
|
||||
public long[] Key;
|
||||
|
||||
/// <summary>
|
||||
/// 是否补足16进制字符串
|
||||
/// </summary>
|
||||
public bool IsPadding;
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// 头像功能
|
||||
/// </summary>
|
||||
public static class AvatarUtil
|
||||
{
|
||||
#region 姓名生成图片处理
|
||||
|
||||
/// <summary>
|
||||
/// 获取姓名对应的颜色值
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetNameColor(string name)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name) || name.Length <= 0)
|
||||
throw new Exception("name不能为空");
|
||||
//获取名字第一个字,转换成 16进制 图片
|
||||
var str = "";
|
||||
foreach (var item in name)
|
||||
{
|
||||
str += Convert.ToUInt16(item);
|
||||
}
|
||||
if (str.Length < 4)
|
||||
{
|
||||
str += new Random().Next(100, 1000);
|
||||
}
|
||||
var color = "#" + str.Substring(1, 3);
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取姓名对应的图片
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
/// <returns></returns>
|
||||
public static SKBitmap GetNameImage(string name, int width = 100, int height = 100)
|
||||
{
|
||||
var color = GetNameColor(name);//获取颜色
|
||||
var nameLength = name.Length;//获取姓名长度
|
||||
var nameWritten = name;//需要绘制的文字
|
||||
if (nameLength > 2)//如果名字长度超过2个
|
||||
{
|
||||
// 如果用户输入的姓名大于等于3个字符,截取后面两位
|
||||
var firstName = name.Substring(0, 1);
|
||||
if (IsChinese(firstName))
|
||||
{
|
||||
// 截取倒数两位汉字
|
||||
nameWritten = name.Substring(name.Length - 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 截取前面的两个英文字母
|
||||
nameWritten = name.Substring(0, 2).ToUpper();
|
||||
}
|
||||
}
|
||||
var bmp = new SKBitmap(width, height);
|
||||
using (var canvas = new SKCanvas(bmp))
|
||||
{
|
||||
canvas.DrawColor(SKColor.Parse(color));
|
||||
using (var sKPaint = new SKPaint())
|
||||
{
|
||||
sKPaint.Color = SKColors.White;//字体颜色
|
||||
sKPaint.TextSize = 25;//字体大小
|
||||
sKPaint.IsAntialias = true;//开启抗锯齿
|
||||
sKPaint.Typeface = SKTypeface.FromFamilyName("微软雅黑");//字体
|
||||
var size = new SKRect();
|
||||
sKPaint.MeasureText(nameWritten, ref size);//计算文字宽度以及高度
|
||||
var temp = (bmp.Width - size.Size.Width) / 2;
|
||||
var temp1 = (bmp.Height - size.Size.Height) / 2;
|
||||
canvas.DrawText(nameWritten, temp, temp1 - size.Top, sKPaint);//画文字
|
||||
}
|
||||
}
|
||||
|
||||
return bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取图片base64格式
|
||||
/// </summary>
|
||||
/// <param name="name">名称</param>
|
||||
/// <param name="width">宽</param>
|
||||
/// <param name="height">高</param>
|
||||
/// <returns></returns>
|
||||
public static string GetNameImageBase64(string name, int width = 100, int height = 100)
|
||||
{
|
||||
var img = GetNameImage(name, width, height);
|
||||
var imgByte = img.ImgToBase64String();
|
||||
return "data:image/png;base64," + imgByte;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用 正则表达式 判断字符是不是汉字
|
||||
/// </summary>
|
||||
/// <param name="text">待判断字符或字符串</param>
|
||||
/// <returns>真:是汉字;假:不是</returns>
|
||||
private static bool IsChinese(string text)
|
||||
{
|
||||
return System.Text.RegularExpressions.Regex.IsMatch(text, @"[\u4e00-\u9fbb]");
|
||||
}
|
||||
|
||||
#endregion 姓名生成图片处理
|
||||
}
|
||||
@@ -0,0 +1,223 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
public static class ImageUtil
|
||||
{
|
||||
/// <summary>
|
||||
/// 图片转换成base64
|
||||
/// </summary>
|
||||
/// <param name="img"></param>
|
||||
/// <returns></returns>
|
||||
public static string ImgToBase64String(SKImage img)
|
||||
{
|
||||
try
|
||||
{
|
||||
var p = img.Encode(SKEncodedImageFormat.Png, 100);
|
||||
var arr = p.ToArray();
|
||||
return Convert.ToBase64String(arr);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 图片转换成base64
|
||||
/// </summary>
|
||||
/// <param name="bmp"></param>
|
||||
/// <returns></returns>
|
||||
public static string ImgToBase64String(this SKBitmap bmp)
|
||||
{
|
||||
try
|
||||
{
|
||||
var img = SKImage.FromBitmap(bmp);
|
||||
var p = img.Encode(SKEncodedImageFormat.Png, 100);
|
||||
var arr = p.ToArray();
|
||||
return Convert.ToBase64String(arr);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// base64转bitmap
|
||||
/// </summary>
|
||||
/// <param name="base64String"></param>
|
||||
/// <returns></returns>
|
||||
public static Bitmap GetBitmapFromBase64(this string base64String)
|
||||
{
|
||||
var b = Convert.FromBase64String(base64String);
|
||||
var ms = new MemoryStream(b);
|
||||
var bitmap = new Bitmap(ms);
|
||||
ms.Close();
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// base64转bitmap
|
||||
/// </summary>
|
||||
/// <param name="base64String"></param>
|
||||
/// <returns></returns>
|
||||
public static SKBitmap GetSkBitmapFromBase64(this string base64String)
|
||||
{
|
||||
var b = Convert.FromBase64String(base64String);
|
||||
var bitmap = SKBitmap.Decode(b);
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// base64转image格式
|
||||
/// </summary>
|
||||
/// <param name="base64String"></param>
|
||||
/// <returns></returns>
|
||||
public static string ToImageBase64(this string base64String)
|
||||
{
|
||||
return "data:image/png;base64," + base64String;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新修改尺寸
|
||||
/// </summary>
|
||||
/// <param name="imgToResize">图片</param>
|
||||
/// <param name="size">尺寸</param>
|
||||
/// <returns></returns>
|
||||
public static Bitmap ResizeImage(Image imgToResize, Size size)
|
||||
{
|
||||
//获取图片宽度
|
||||
var sourceWidth = imgToResize.Width;
|
||||
//获取图片高度
|
||||
var sourceHeight = imgToResize.Height;
|
||||
|
||||
float nPercent;
|
||||
//计算宽度的缩放比例
|
||||
var nPercentW = size.Width / (float)sourceWidth;
|
||||
//计算高度的缩放比例
|
||||
var nPercentH = size.Height / (float)sourceHeight;
|
||||
|
||||
if (nPercentH < nPercentW)
|
||||
nPercent = nPercentH;
|
||||
else
|
||||
nPercent = nPercentW;
|
||||
//期望的宽度
|
||||
var destWidth = (int)(sourceWidth * nPercent);
|
||||
//期望的高度
|
||||
var destHeight = (int)(sourceHeight * nPercent);
|
||||
|
||||
var b = new Bitmap(destWidth, destHeight);
|
||||
var g = Graphics.FromImage(b);
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
//绘制图像
|
||||
g.DrawImage(imgToResize, 0, 0, destWidth,
|
||||
destHeight);
|
||||
g.Dispose();
|
||||
return b;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resize图片
|
||||
/// </summary>
|
||||
/// <param name="bmp">原始Bitmap </param>
|
||||
/// <param name="newW">新的宽度</param>
|
||||
/// <param name="newH">新的高度</param>
|
||||
/// <returns>处理以后的图片</returns>
|
||||
public static Bitmap ResizeImage(this Bitmap bmp, int newW, int newH)
|
||||
{
|
||||
try
|
||||
{
|
||||
var b = new Bitmap(newW, newH);
|
||||
var g = Graphics.FromImage(b);
|
||||
// 插值算法的质量
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.DrawImage(bmp, new Rectangle(0, 0, newW, newH), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel);
|
||||
g.Dispose();
|
||||
return b;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resize图片
|
||||
/// </summary>
|
||||
/// <param name="bmp">原始Bitmap </param>
|
||||
/// <param name="newW">新的宽度</param>
|
||||
/// <param name="newH">新的高度</param>
|
||||
/// <returns>处理以后的图片</returns>
|
||||
public static SKBitmap ResizeImage(this SKBitmap bmp, int newW, int newH)
|
||||
{
|
||||
try
|
||||
{
|
||||
var b = new SKBitmap(newW, newH);
|
||||
var resized = b.Resize(new SKImageInfo(newW, newH), SKFilterQuality.High);
|
||||
if (resized is null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var image = SKImage.FromBitmap(resized);
|
||||
return b;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缩略图
|
||||
/// </summary>
|
||||
/// <param name="bmp"></param>
|
||||
/// <param name="w">宽</param>
|
||||
/// <param name="h">高</param>
|
||||
/// <returns></returns>
|
||||
public static Image GetPicThumbnail(this Bitmap bmp, int w, int h)
|
||||
{
|
||||
try
|
||||
{
|
||||
var thumbnail = bmp.GetThumbnailImage(w, h, () => false, IntPtr.Zero);
|
||||
return thumbnail;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取缩略图
|
||||
/// </summary>
|
||||
/// <param name="bmp"></param>
|
||||
/// <param name="w">宽</param>
|
||||
/// <param name="h">高</param>
|
||||
/// <returns></returns>
|
||||
public static SKImage GetPicThumbnail(this SKBitmap bmp, int w, int h)
|
||||
{
|
||||
try
|
||||
{
|
||||
var resized = bmp.Resize(new SKImageInfo(w, h), SKFilterQuality.Medium);
|
||||
if (resized is null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var image = SKImage.FromBitmap(resized);
|
||||
return image;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// 密码相关通用类
|
||||
/// </summary>
|
||||
public class PwdUtil
|
||||
{
|
||||
/// <summary>
|
||||
/// 密码相似度
|
||||
/// </summary>
|
||||
/// <param name="oldPassword"></param>
|
||||
/// <param name="newPassword"></param>
|
||||
/// <returns></returns>
|
||||
public static double Similarity(string oldPassword, string newPassword)
|
||||
{
|
||||
var editDistance = LevenshteinDistance(oldPassword, newPassword);
|
||||
var similarity = 1.0 - editDistance / (double)Math.Max(oldPassword.Length, newPassword.Length);
|
||||
return similarity * 100;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算莱文斯坦距离算法
|
||||
/// </summary>
|
||||
/// <param name="s1"></param>
|
||||
/// <param name="s2"></param>
|
||||
/// <returns></returns>
|
||||
public static int LevenshteinDistance(string s1, string s2)
|
||||
{
|
||||
var distance = new int[s1.Length + 1, s2.Length + 1];
|
||||
|
||||
for (var i = 0; i <= s1.Length; i++)
|
||||
{
|
||||
distance[i, 0] = i;
|
||||
}
|
||||
|
||||
for (var j = 0; j <= s2.Length; j++)
|
||||
{
|
||||
distance[0, j] = j;
|
||||
}
|
||||
|
||||
for (var i = 1; i <= s1.Length; i++)
|
||||
{
|
||||
for (var j = 1; j <= s2.Length; j++)
|
||||
{
|
||||
var cost = s1[i - 1] == s2[j - 1] ? 0 : 1;
|
||||
|
||||
distance[i, j] = Math.Min(Math.Min(distance[i - 1, j] + 1, distance[i, j - 1] + 1), distance[i - 1, j - 1] + cost);
|
||||
}
|
||||
}
|
||||
return distance[s1.Length, s2.Length];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,533 @@
|
||||
// Copyright (c) 2022-Now 少林寺驻北固山办事处大神父王喇嘛
|
||||
//
|
||||
// SimpleAdmin 基于 Apache License Version 2.0 协议发布,可用于商业项目,但必须遵守以下补充条款:
|
||||
// 1.请不要删除和修改根目录下的LICENSE文件。
|
||||
// 2.请不要删除和修改SimpleAdmin源码头部的版权声明。
|
||||
// 3.分发源码时候,请注明软件出处 https://gitee.com/dotnetmoyu/SimpleAdmin
|
||||
// 4.基于本软件的作品,只能使用 SimpleAdmin 作为后台服务,除外情况不可商用且不允许二次分发或开源。
|
||||
// 5.请不得将本软件应用于危害国家安全、荣誉和利益的行为,不能以任何形式用于非法为目的的行为。
|
||||
// 6.任何基于本软件而产生的一切法律纠纷和责任,均于我司无关。
|
||||
|
||||
namespace SimpleAdmin.Core.Utils;
|
||||
|
||||
public class ZipUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// 压缩单个文件
|
||||
/// </summary>
|
||||
/// <param name="fileToZip">要压缩的文件</param>
|
||||
/// <param name="zipedFile">压缩后的文件</param>
|
||||
/// <param name="compressionLevel">压缩等级</param>
|
||||
/// <param name="blockSize">每次写入大小</param>
|
||||
public static void ZipFile(string fileToZip, string zipedFile, int compressionLevel,
|
||||
int blockSize)
|
||||
{
|
||||
//如果文件没有找到,则报错
|
||||
if (!File.Exists(fileToZip))
|
||||
{
|
||||
throw new FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
|
||||
}
|
||||
|
||||
using (var zipFile = File.Create(zipedFile))
|
||||
{
|
||||
using (var zipStream = new ZipOutputStream(zipFile))
|
||||
{
|
||||
using (var streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
var fileName = fileToZip.Substring(fileToZip.LastIndexOf("\\", StringComparison.Ordinal) + 1);
|
||||
|
||||
var zipEntry = new ZipEntry(fileName);
|
||||
|
||||
zipStream.PutNextEntry(zipEntry);
|
||||
|
||||
zipStream.SetLevel(compressionLevel);
|
||||
|
||||
var buffer = new byte[blockSize];
|
||||
|
||||
try
|
||||
{
|
||||
var sizeRead = 0;
|
||||
do
|
||||
{
|
||||
sizeRead = streamToZip.Read(buffer, 0, buffer.Length);
|
||||
zipStream.Write(buffer, 0, sizeRead);
|
||||
} while (sizeRead > 0);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw ex;
|
||||
}
|
||||
|
||||
streamToZip.Close();
|
||||
}
|
||||
|
||||
zipStream.Finish();
|
||||
zipStream.Close();
|
||||
}
|
||||
|
||||
zipFile.Close();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 压缩单个文件
|
||||
/// </summary>
|
||||
/// <param name="fileToZip">要进行压缩的文件名</param>
|
||||
/// <param name="zipedFile">压缩后生成的压缩文件名</param>
|
||||
public static void ZipFile(string fileToZip, string zipedFile)
|
||||
{
|
||||
//如果文件没有找到,则报错
|
||||
if (!File.Exists(fileToZip))
|
||||
{
|
||||
throw new FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
|
||||
}
|
||||
|
||||
using (var fs = File.OpenRead(fileToZip))
|
||||
{
|
||||
var buffer = new byte[fs.Length];
|
||||
fs.Read(buffer, 0, buffer.Length);
|
||||
fs.Close();
|
||||
|
||||
using (var zipFile = File.Create(zipedFile))
|
||||
{
|
||||
using (var zipStream = new ZipOutputStream(zipFile))
|
||||
{
|
||||
var fileName = fileToZip.Substring(fileToZip.LastIndexOf("\\") + 1);
|
||||
var zipEntry = new ZipEntry(fileName);
|
||||
zipStream.PutNextEntry(zipEntry);
|
||||
zipStream.SetLevel(5);
|
||||
|
||||
zipStream.Write(buffer, 0, buffer.Length);
|
||||
zipStream.Finish();
|
||||
zipStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 压缩多个文件到指定路径
|
||||
/// </summary>
|
||||
/// <param name="sourceFileNames">压缩到哪个路径</param>
|
||||
/// <param name="zipFileName">压缩文件名称</param>
|
||||
public static void ZipFile(List<string> sourceFileNames, string zipFileName)
|
||||
{
|
||||
//压缩文件打包
|
||||
using (var s = new ZipOutputStream(File.Create(zipFileName)))
|
||||
{
|
||||
s.SetLevel(9);
|
||||
var buffer = new byte[4096];
|
||||
foreach (var file in sourceFileNames)
|
||||
{
|
||||
if (Directory.Exists(file))// 先当作目录处理如果存在这个目录就递归Copy该目录下面的文件
|
||||
{
|
||||
var pPath = "";
|
||||
pPath += Path.GetFileName(file);
|
||||
pPath += "\\";
|
||||
ZipSetp(file, s, pPath, sourceFileNames);
|
||||
}
|
||||
else// 否则直接压缩文件
|
||||
{
|
||||
var entry = new ZipEntry(Path.GetFileName(file));
|
||||
entry.DateTime = DateTime.Now;
|
||||
s.PutNextEntry(entry);
|
||||
using (var fs = File.OpenRead(file))
|
||||
{
|
||||
int sourceBytes;
|
||||
do
|
||||
{
|
||||
sourceBytes = fs.Read(buffer, 0, buffer.Length);
|
||||
s.Write(buffer, 0, sourceBytes);
|
||||
} while (sourceBytes > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
s.Finish();
|
||||
s.Close();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 压缩多层目录
|
||||
/// </summary>
|
||||
/// <param name="strDirectory">待压缩目录</param>
|
||||
/// <param name="zipedFile">压缩后生成的压缩文件名,绝对路径</param>
|
||||
public static void ZipFileDirectory(string strDirectory, string zipedFile)
|
||||
{
|
||||
using (var zipFile = File.Create(zipedFile))
|
||||
{
|
||||
using (var s = new ZipOutputStream(zipFile))
|
||||
{
|
||||
s.SetLevel(9);
|
||||
ZipSetp(strDirectory, s, "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 压缩多层目录
|
||||
/// </summary>
|
||||
/// <param name="strDirectory">待压缩目录</param>
|
||||
/// <param name="zipedFile">压缩后生成的压缩文件名,绝对路径</param>
|
||||
/// <param name="files">指定要压缩的文件列表(完全路径)</param>
|
||||
public static void ZipFileDirectory(string strDirectory, string zipedFile, List<string> files)
|
||||
{
|
||||
using (var zipFile = File.Create(zipedFile))
|
||||
{
|
||||
using (var s = new ZipOutputStream(zipFile))
|
||||
{
|
||||
s.SetLevel(9);
|
||||
ZipSetp(strDirectory, s, "", files);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 递归遍历目录
|
||||
/// </summary>
|
||||
/// <param name="strDirectory">需遍历的目录</param>
|
||||
/// <param name="s">压缩输出流对象</param>
|
||||
/// <param name="parentPath">The parent path.</param>
|
||||
/// <param name="files">需要压缩的文件</param>
|
||||
private static void ZipSetp(string strDirectory, ZipOutputStream s, string parentPath,
|
||||
List<string> files = null)
|
||||
{
|
||||
if (strDirectory[strDirectory.Length - 1] != Path.DirectorySeparatorChar)
|
||||
{
|
||||
strDirectory += Path.DirectorySeparatorChar;
|
||||
}
|
||||
|
||||
var filenames = Directory.GetFileSystemEntries(strDirectory);
|
||||
|
||||
var buffer = new byte[4096];
|
||||
foreach (var file in filenames)// 遍历所有的文件和目录
|
||||
{
|
||||
if (files != null && !files.Contains(file))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (Directory.Exists(file))// 先当作目录处理如果存在这个目录就递归Copy该目录下面的文件
|
||||
{
|
||||
var pPath = parentPath;
|
||||
pPath += Path.GetFileName(file);
|
||||
pPath += "\\";
|
||||
ZipSetp(file, s, pPath, files);
|
||||
}
|
||||
else// 否则直接压缩文件
|
||||
{
|
||||
//打开压缩文件
|
||||
var fileName = parentPath + Path.GetFileName(file);
|
||||
var entry = new ZipEntry(fileName);
|
||||
|
||||
entry.DateTime = DateTime.Now;
|
||||
|
||||
s.PutNextEntry(entry);
|
||||
using (var fs = File.OpenRead(file))
|
||||
{
|
||||
int sourceBytes;
|
||||
do
|
||||
{
|
||||
sourceBytes = fs.Read(buffer, 0, buffer.Length);
|
||||
s.Write(buffer, 0, sourceBytes);
|
||||
} while (sourceBytes > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解压缩一个 zip 文件。
|
||||
/// </summary>
|
||||
/// <param name="zipedFile">压缩文件</param>
|
||||
/// <param name="strDirectory">解压目录</param>
|
||||
/// <param name="password">zip 文件的密码。</param>
|
||||
/// <param name="overWrite">是否覆盖已存在的文件。</param>
|
||||
public static void UnZip(string zipedFile, string strDirectory, bool overWrite,
|
||||
string password)
|
||||
{
|
||||
if (strDirectory == "")
|
||||
strDirectory = Directory.GetCurrentDirectory();
|
||||
if (!strDirectory.EndsWith("\\"))
|
||||
strDirectory = strDirectory + "\\";
|
||||
|
||||
using (var s = new ZipInputStream(File.OpenRead(zipedFile)))
|
||||
{
|
||||
if (password != null)
|
||||
{
|
||||
s.Password = password;
|
||||
}
|
||||
ZipEntry theEntry;
|
||||
|
||||
while ((theEntry = s.GetNextEntry()) != null)
|
||||
{
|
||||
var directoryName = "";
|
||||
var pathToZip = "";
|
||||
pathToZip = theEntry.Name;
|
||||
|
||||
if (pathToZip != "")
|
||||
directoryName = Path.GetDirectoryName(pathToZip) + "\\";
|
||||
|
||||
var fileName = Path.GetFileName(pathToZip);
|
||||
|
||||
Directory.CreateDirectory(strDirectory + directoryName);
|
||||
|
||||
if (fileName != "")
|
||||
{
|
||||
if (File.Exists(strDirectory + directoryName + fileName) && overWrite || !File.Exists(strDirectory + directoryName + fileName))
|
||||
{
|
||||
using (var streamWriter = File.Create(strDirectory + directoryName + fileName))
|
||||
{
|
||||
var size = 2048;
|
||||
var data = new byte[2048];
|
||||
while (true)
|
||||
{
|
||||
size = s.Read(data, 0, data.Length);
|
||||
|
||||
if (size > 0)
|
||||
streamWriter.Write(data, 0, size);
|
||||
else
|
||||
break;
|
||||
}
|
||||
streamWriter.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s.Close();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解压缩一个 zip 文件。
|
||||
/// </summary>
|
||||
/// <param name="zipedFile">压缩文件</param>
|
||||
/// <param name="strDirectory">解压目录</param>
|
||||
/// <param name="overWrite">是否覆盖已存在的文件。</param>
|
||||
public static void UnZip(string zipedFile, string strDirectory, bool overWrite)
|
||||
{
|
||||
UnZip(zipedFile, strDirectory, overWrite, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 解压缩一个 zip 文件。
|
||||
/// 覆盖已存在的文件。
|
||||
/// </summary>
|
||||
/// <param name="zipedFile">压缩文件</param>
|
||||
/// <param name="strDirectory">解压目录</param>
|
||||
public static void UnZip(string zipedFile, string strDirectory)
|
||||
{
|
||||
UnZip(zipedFile, strDirectory, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取压缩文件中指定类型的文件
|
||||
/// </summary>
|
||||
/// <param name="zipedFile">压缩文件</param>
|
||||
/// <param name="fileExtension">文件类型(.txt|.exe)</param>
|
||||
/// <returns>文件名称列表(包含子目录)</returns>
|
||||
public static List<string> GetFiles(string zipedFile, List<string> fileExtension)
|
||||
{
|
||||
var files = new List<string>();
|
||||
if (!File.Exists(zipedFile))
|
||||
{
|
||||
//return files;
|
||||
throw new FileNotFoundException(zipedFile);
|
||||
}
|
||||
|
||||
using (var s = new ZipInputStream(File.OpenRead(zipedFile)))
|
||||
{
|
||||
ZipEntry theEntry;
|
||||
while ((theEntry = s.GetNextEntry()) != null)
|
||||
{
|
||||
if (theEntry.IsFile)
|
||||
{
|
||||
//Console.WriteLine("Name : {0}", theEntry.Name);
|
||||
if (fileExtension != null)
|
||||
{
|
||||
if (fileExtension.Contains(Path.GetExtension(theEntry.Name)))
|
||||
{
|
||||
files.Add(theEntry.Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
files.Add(theEntry.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
s.Close();
|
||||
}
|
||||
|
||||
return files;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取压缩文件中的所有文件
|
||||
/// </summary>
|
||||
/// <param name="zipedFile">压缩文件</param>
|
||||
/// <returns>文件名称列表(包含子目录)</returns>
|
||||
public static List<string> GetFiles(string zipedFile)
|
||||
{
|
||||
return GetFiles(zipedFile, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 打包线上线下文件
|
||||
/// </summary>
|
||||
/// <param name="zipName">压缩文件名称</param>
|
||||
/// <param name="fileList">文件列表</param>
|
||||
/// <param name="error">保存路径</param>
|
||||
/// <param name="isLocal">是否本地</param>
|
||||
public static string ZipFiles(string zipName, List<FileItem> fileList, out string error,
|
||||
bool isLocal = true)
|
||||
{
|
||||
error = string.Empty;
|
||||
|
||||
var path = string.Format("/ZipFiles/{0}/{1}/{2}/", DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day);
|
||||
//文件保存目录
|
||||
var directory = App.WebHostEnvironment.WebRootPath + path;
|
||||
|
||||
var url = App.Configuration["FileHostUrl"].TrimEnd('/') + path + zipName;
|
||||
var savePath = directory + zipName;
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
using (var zipStream = new ZipOutputStream(File.Create(savePath)))
|
||||
{
|
||||
zipStream.SetLevel(9);//压缩级别0-9
|
||||
|
||||
foreach (var item in fileList)
|
||||
{
|
||||
byte[] buffer = null;
|
||||
if (isLocal)
|
||||
{
|
||||
var stream = new FileInfo(item.FilePath).OpenRead();
|
||||
buffer = new byte[stream.Length];
|
||||
stream.Read(buffer, 0, Convert.ToInt32(stream.Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer = new WebClient().DownloadData(item.FilePath);//取消
|
||||
}
|
||||
var entry = new ZipEntry(item.FileName);
|
||||
entry.DateTime = DateTime.Now;
|
||||
entry.Size = buffer.Length;
|
||||
zipStream.PutNextEntry(entry);
|
||||
zipStream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
error = "文件打包失败:" + ex.Message;
|
||||
}
|
||||
return url;
|
||||
}
|
||||
|
||||
/// 压缩文件夹
|
||||
/// 要打包的文件夹
|
||||
/// 是否删除原文件夹
|
||||
public static string CompressDirectory(string dirPath, bool deleteDir)
|
||||
{
|
||||
//压缩文件路径
|
||||
var pCompressPath = dirPath + ".zip";
|
||||
if (File.Exists(pCompressPath))
|
||||
File.Delete(pCompressPath);
|
||||
//创建压缩文件
|
||||
var pCompressFile = new FileStream(pCompressPath, FileMode.Create);
|
||||
using (var zipoutputstream = new ZipOutputStream(pCompressFile))
|
||||
{
|
||||
var crc = new Crc32();
|
||||
var fileList = GetAllFies(dirPath);
|
||||
foreach (var item in fileList)
|
||||
{
|
||||
var fs = new FileStream(item.Key, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||
// FileStream fs = File.OpenRead(item.Key.ToString());
|
||||
var buffer = new byte[fs.Length];
|
||||
fs.Read(buffer, 0, buffer.Length);
|
||||
var entry = new ZipEntry(item.Key.Substring(dirPath.Length));
|
||||
entry.DateTime = item.Value;
|
||||
entry.Size = fs.Length;
|
||||
fs.Close();
|
||||
crc.Reset();
|
||||
crc.Update(buffer);
|
||||
entry.Crc = crc.Value;
|
||||
zipoutputstream.PutNextEntry(entry);
|
||||
zipoutputstream.Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
}
|
||||
if (deleteDir)
|
||||
{
|
||||
Directory.Delete(dirPath, true);
|
||||
}
|
||||
return pCompressPath;
|
||||
}
|
||||
|
||||
///
|
||||
/// 获取所有文件
|
||||
///
|
||||
///
|
||||
private static Dictionary<string, DateTime> GetAllFies(string dir)
|
||||
{
|
||||
var filesList = new Dictionary<string, DateTime>();
|
||||
var fileDire = new DirectoryInfo(dir);
|
||||
if (!fileDire.Exists)
|
||||
{
|
||||
throw new FileNotFoundException("目录:" + fileDire.FullName + "没有找到!");
|
||||
}
|
||||
GetAllDirFiles(fileDire, filesList);
|
||||
GetAllDirsFiles(fileDire.GetDirectories(), filesList);
|
||||
return filesList;
|
||||
}
|
||||
|
||||
///
|
||||
/// 获取一个文件夹下的所有文件夹里的文件
|
||||
///
|
||||
///
|
||||
///
|
||||
private static void GetAllDirsFiles(DirectoryInfo[] dirs, Dictionary<string, DateTime> filesList)
|
||||
{
|
||||
foreach (var dir in dirs)
|
||||
{
|
||||
foreach (var file in dir.GetFiles("."))
|
||||
{
|
||||
filesList.Add(file.FullName, file.LastWriteTime);
|
||||
}
|
||||
GetAllDirsFiles(dir.GetDirectories(), filesList);
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// 获取一个文件夹下的文件
|
||||
///
|
||||
/// 目录名称
|
||||
/// 文件列表HastTable
|
||||
private static void GetAllDirFiles(DirectoryInfo dir, Dictionary<string, DateTime> filesList)
|
||||
{
|
||||
foreach (var file in dir.GetFiles())
|
||||
{
|
||||
filesList.Add(file.FullName, file.LastWriteTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文件对象
|
||||
/// </summary>
|
||||
public class FileItem
|
||||
{
|
||||
/// <summary>
|
||||
/// 文件名称
|
||||
/// </summary>
|
||||
public string FileName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 文件路径
|
||||
/// </summary>
|
||||
public string FilePath { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user